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Sunday, December 6, 2015

Deck: Azorius Roil Scalpter

// General
1 Noyan Dar, Roil Shaper

// Lands
1 Azorius Chancery
18 Island
18 Plains
1 Prairie Stream
1 Sandstone Bridge
1 Skyline Cascade

// Creatures
1 Arashin Foremost
1 Archaeomancer
1 Aspiring Aeronaut
1 Azorius Justiciar
1 Benthic Infiltrator
1 Clone
1 Cloud Manta
1 Djinn of Wishes
1 Drowner Initiate
1 Eldrazi Skyspawner
1 Elite Arcanist
1 Frost Walker
1 Halimar Tidecaller
1 Jace's Phantasm
1 Mirran Crusader
1 Porcelain Legionnaire
1 Seraph of Dawn
1 Serra Avenger
1 Sigiled Starfish
1 Voice of All
1 Windrider Patrol

// Instants
1 Adverse Conditions
1 Ajani's Presence
1 Anticipate
1 Brainstorm
1 Cancel
1 Counterspell
1 Dispel
1 Downsize
1 Encircling Fissure
1 Enshrouding Mist
1 Fall of the Gavel
1 Fated Infatuation
1 Gideon's Reproach
1 Holy Day
1 Horribly Awry
1 Inspired Charge
1 Negate
1 Quiet Purity
1 Rebuke
1 Render Silent
1 Reprisal
1 Send to Sleep
1 Unsummon

// Sorceries
1 Clutch of Currents
1 Kytheon's Tactics
1 Ondu Rising
1 Roil Spout
1 Rush of Ice
1 Sheer Drop
1 Sunlance
1 Supreme Verdict
1 Talent of the Telepath
1 Void Squall

// Enchantments
1 Pacifism

// Artifacts
1 Elixir of Immortality
1 Howling Mine
1 Soul Foundry
1 Whispersilk Cloak

Monday, November 23, 2015

Commander Damage vs Poison counters

Commander damage depending on the commander and supportive cards can either be slow or fast since you need 21 to K'O opponent from a single commander. Poison counters are faster yet more redundant you need 10 to K'O an opponent so use a commander that deals damage as an ability plus double damage cards to make the game go even faster.